This is the live Frontiers of War development feedback board. Bugs, suggestions and playtester observations appear here, with completed work retained below so you can see what has already been fixed.
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Possible bug that news says a unit has been repaired when already at full HP need to check that.
#24 BUGNewMajor
Skulkrinbait· Dev Game 1 · Turn 79· 2026-09-20 15:31:18
Check that it's impossible for two red armies to play each other ie make sure default is different coloured sides also allow other colours once I get the images done.
#22 SUGGESTIONNewMinor
Skulkrinbait· Dev Game 1 · Turn 61· 2026-09-19 16:19:42
Need to limit how many games each player can start and be playing at a time.
#21 SUGGESTIONNewMinor
Skulkrinbait· Dev Game 1 · Turn 61· 2026-09-19 15:59:28
When a unit with HP missing is in a city it should regain HP at 1 per turn until back to full HP, this can only be done fior 1 unit per city per turn so if stacked damaged units are in a city it only repairs 1 unit per turn per city.
#20 SUGGESTIONNewMinor
GopherTester· Dev Game 1 · Turn 44· 2026-09-19 15:36:46
Can we have a screen open to anyone to view ALL current games statuses, including finished games and who won etc
#13 SUGGESTIONAgreed - TBIMinor
GopherTester· Dev Game 1 · Turn 30· 2026-09-19 12:19:28
Can we have a city tab on the mainn page showing production progress? Like where it shows units?
#4 SUGGESTIONAgreed - TBIMinor
Skulkrinbait· Dev Game 1 · Turn 1· 2026-09-19 11:19:06
Allow different graphics for units at game creation (or an in-game toggle) between graphics showing infantry as a soldier etc and using NATO military symbols or APP-6 tactical symbols ie the square things with crosses etc.
#3 SUGGESTIONAgreed - TBIMinor
Skulkrinbait· David's Test War 1 · Turn 34· 2026-09-19 11:12:13
Generals, not sure if these get attached to units or standalone but give combat bonuses, morale etc and can affect the unit and nearby units too.
#2 SUGGESTIONAgreed - TBIMinor
Skulkrinbait· David's Test War 1 · Turn 34· 2026-09-19 11:11:34
Paras - new infantry type that can be airdropped by transport aircraft, expensive but good for covering ground quickly.
Completed Fixed & Closed
#23 SUGGESTIONFixedMinor
GopherTester· Dev Game 1 · Turn 69· 2026-09-20 09:15:36
Mountaints - these should be impassible to most ground units, maybe only infantry can cross (Pioneers, Mountain divisions maybe) but not be too numerous, large continents will have more mountains and mainly around the centre of continents but could introduce mountain passes as chokepoints with cities in them as well, this would introduce a new strategic element. You could also specify mountain density at game creation and choose how mountainous a map is.
#19 SUGGESTIONFixedMinor
Skulkrinbait· Another Dev Game Bitches · Turn 11· 2026-09-19 13:22:32
It would be useful if the forces/units could indicate if they have movement remaining for this turn.
#18 BUGFixedMinor
Skulkrinbait· Another Dev Game Bitches · Turn 11· 2026-09-19 13:21:56
I don't think the reports for cities being captured is working consistently, seen some before but not in this game.
#17 SUGGESTIONFixedMinor
Skulkrinbait· Another Dev Game Bitches · Turn 1· 2026-09-19 13:12:17
Currently only the player who created a new game can "start the war" it should be available to any player in the game once the game is "full"
#16 BUGFixedMinor
Skulkrinbait· Dev Game 1 · Turn 41· 2026-09-19 12:55:13
Lost vs a city but infantry was destroyed instead of losign 1 HP
#15 SUGGESTIONFixedMinor
Skulkrinbait· Dev Game 1 · Turn 36· 2026-09-19 12:24:41
Capital cities need to be shown clearly on the map.
Developer note: Now showing with a star and CAPITAL letters, clever eh?
#14 BUGFixedMinor
GopherTester· Dev Game 1 · Turn 35· 2026-09-19 12:21:44
City capture/loss in combat not showing in reports.
#12 SUGGESTIONFixedMinor
GopherTester· Dev Game 1 · Turn 30· 2026-09-19 12:19:01
The End TUrn button when pressed shows waiting but this never changes until the other player presses end turn and you then refresh the screen etc, can it automatically update when the other player has moved?
#11 SUGGESTIONFixedMinor
GopherTester· Dev Game 1 · Turn 25· 2026-09-19 12:14:51
Yes this is working now,maybe make the TUrn X Begun message a bit more obvious?
Yes. I'd make it much more noticeable, because that's the moment both players need to understand βnew turn β you're active again.β
Rather than the little text notice, I'd eventually use a brief centred overlay:
TURN 25
BEGINS
All commanders ready
Show it for about 1β1.5 seconds, then fade out/reload. Later we could even add a subtle sound cue.
I'd log that as a minor UI improvement rather than interrupting the playtest again. The important bit is that the underlying turn system is now behaving correctly.
#10 BUGFixedMinor
GopherTester· Dev Game 1 · Turn 24· 2026-09-19 12:06:40
Units are not being produced and I don't have the iption to build anything now either.
#9 BUGFixedMinor
Skulkrinbait· Dev Game 1 · Turn 21· 2026-09-19 12:05:48
Actually the turn keeps incrementing every time I press end turn regardless if the other player has also ended turn.
#8 BUGFixedMinor
Skulkrinbait· Dev Game 1 · Turn 16· 2026-09-19 12:04:53
Turn number doesn't always increment it just went from 13 to 16
#7 BUGFixedMinor
GopherTester· Dev Game 1 · Turn 11· 2026-09-19 12:03:39
I can repeatedly press the end turn button even when I already ended turn.
#6 BUGFixedMinor
Skulkrinbait· Dev Game 1 · Turn 8· 2026-09-19 11:25:29
Don't get a combat report when losing vs a city.
#5 BUGFixedMinor
Skulkrinbait· Dev Game 1 · Turn 8· 2026-09-19 11:25:09
Minor (we need to allow bugs to be categorised, cosmetic, minor, major etc) this is minor, when you press end turn the button needs to change to say something like, waiting for other player etc. If it's the other player pressing end turn, so bioth have, it should display a message like moving to next turn, continue or something like that.
#1 BUGFixedMinor
Skulkrinbait· David's Test War 1 · Turn 34· 2026-09-19 11:09:04